![]() Persson has not been involved with Minecraft since selling Mojang to Microsoft, and the company has since disassociated with him, with a spokesperson for Microsoft stating that " comments and opinions do not reflect those of Microsoft or Mojang and are not representative of 'Minecraft'." If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately." He wrote that "as soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. ![]() Persson left Mojang on November 5, 2014, along with the other founders. I don't want to be a symbol, responsible for something huge that I don't understand, that I don't want to work on." In a lengthy blog post, Notch states "I love games and I love to program, but I don't make games with the intention of them becoming huge hits, and I don't try to change the world." He then goes on to say that "I've become a symbol. Persson sold Mojang and all of its assets to Microsoft on September 15, 2014. After the full release of Minecraft ( 1.0.0), Persson transferred creative authority of the game's development to Jens Bergensten. ![]() After Minecraft sales grew he moved from full-time to part-time at Jalbum and then eventually left to focus full-time on Minecraft in June 2010 many of the original Mojang employees (including former CEO Carl Manneh) were also ex-Jalbum employees. He is also one of the founders of Wurm Online. In 2005 he started working as a game developer for, which he left in 2009 to work as a programmer at Jalbum. He produced his first game (a text-adventure) at the age of eight, with the help of type-in programs. Persson started programming at the age of seven, using his father's Commodore 128.
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